An issue has to be pretty bad to be able to kill a game single-handedly, and the walk speed alone in this could do it, if it was not for the other issues present.Ĭombat is random, punishing, and has a huge variance. Frequently quests will have you backtracking across the map, therefore be prepared to spend inordinate amounts of time watching a character slowly stagger their way across the empty map over and over. Thrust into a huge map the player walks at what can best be described as a snail's pace reminiscent of Diablo. Have fun punching enemies while 10 of them shoot at the character with their slingshots and toilet plungers - both of those are serious weapons in this game by the way. The 'real' game sees the character with no stats, next to no life, can barely shoot, and so on. In the tutorial, unbeknownst to the player, the character is set at max level, so max stats across the board, life, speed and so on, along with late-game weapons and armour, it largely feels like a twin-stick shooter kind of game of stomping through enemies. Sadly, issues begin very quickly, from the long (and arguably necessary tutorial) that tries to shoehorn a host of controls best meant for a PC onto the PS4 controller, to a bad setup of what this is going to be like. taking the role of a nameless mother who her kid gets kidnapped, the quest for redemption across the apocalyptic wasteland is always an intriguing choice to get the party started. From bad UI issues, horrendous gameplay decisions, and just overall inconsistency, it has been a while since a disaster like this has graced the consoles. One of the easiest ways to tell if you might be remotely interested in this is if dialogue boxes like 'Get him!!!!!11111!!!1!' or the chronic use of swear words to be edgy comes off as cool, or too try-hard. That, and I've got enough sprawling RPGs on my plate to last me half a lifetime.ĭustwind is out now on Steam for £11.19/€14.39/$14.39.It doesn't take long playing Dustwind: The Last Resort to realize it has serious consistency and direction problems. While I'd love to see some kind of campaign structure, even if just as an optional way of stringing together user-made missions, there's something to be said for one-shot missions, especially regarding balance. It looks easy to use, and allows you to create scenarios for any mode, plus custom rule-sets. Dustwind's developers (the rather unimaginatively named Dustwind Studios) reckon that larger missions may take upwards of an hour to complete, so presumably having a vehicle for traversal will help in those marathon runs.Įven if its multiplayer scene fizzles out (and I hope it doesn't), having a full editor with Steam Workshop sharing should help extend Dustwind's shelf life. Some of the larger vehicles are even armed. Creators are free to include muscle cars, trucks, buggies and other such post-apocalyptic hardware in their maps, fully driveable. Unlike earlier versions, you can play entirely solo in missions featuring mutant and robot enemies, controlling a full squad by yourself.Īs with Fallout Tactics, vehicles are also part of the strategic blend. While more of a gimmick than anything (at least according to Fraser's early review), you can even create a dog character, capable of doing most things, although obviously not able to wield guns. You assemble your characters using a point-buy system, with extended play opening up more equipment and character options. With the release of the full version yesterday that seems less of an issue, as it now includes solo squad command (real-time with pause style) and a bevy of co-op modes, user-made solo missions and bots.Īt its core, Dustwind still seems to be a multiplayer-focused game. Fraser Brown took a look at it while it was in early access, and found an intriguing web of systems, sadly under-populated. I'd like to think that Dustwind's developers agree, as their game bears more than a passing resemblance. Yes, it had its balance and structure issues, but it had an interesting combat engine. I've always thought that Fallout Tactics got an unfairly bad rap.
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